Olympians, it’s been almost a month since the Jock Studio Kickstarter Campaign, and we’re back to give everyone a progress update on what the team’s been up to since the campaign ended – you can expect updates like this at least once a month, alongside development previews and other information! The following update contains information for all fans of Jock Studio and BLits games, so please read it carefully!
Development Diary 1 – Project Organization & Merch Design
To start the update off, we’re going to be doing part one of an ongoing series for Jock Studio – a development diary. In this development diary, we’ll tell you what the team has been up to, what we’ve achieved, and what we hope to accomplish next! These will always be included in our monthly updates, so you can look forward to staying up to date with our development process!
Part 1 – Organization
Ever since the campaign ended, our team has been focused around organizing the team and the various new tasks that we have to complete. Jock Studio is going to be a complex game, with much more in depth mechanics than either of our previous titles, and as such, we’ve started working to identify each of these mechanics and flesh them out beyond their base concepts. Once these mechanics are fully fleshed out, our programming team will begin test implementations, and we can’t wait to show you previews of what that will look like!
Part 2 – Optimization
Additionally, speaking of our programming team, Zemyx and Sticmac have been hard at work on the architecture of our demo (and the foundation of our core game) inside of Unity. We know that several of our fans had issues with the demo performance-wise, and our very first goal was to work on optimization for all platforms, making the game easier to run and with less issues.
Once this optimization is complete, we plan to release an updated demo build – please note that this demo build will not contain new or additional content, but will be further optimized and should run smoother on all devices! You can look forward to this update coming before the end of the month, which we’ll announce on Kickstarter and Twitter!
Part 3 – Music
After programming, we’ve also had our musical team get started on some of the new soundtracks that will be a part of Jock Studio! Mikkoukun and Zael have worked to conceptualize some of the new themes that will appear in game, and we plan to have our composers get started on them next week! You can expect musical previews in a later development update to show off some of these new amazing tracks!
Part 4 – Merch Design
Lastly, our team wants to make sure that all of our backers receive the highest quality of merchandise, and as such, we’ve had our art team designing many more of the items that were available as addons during the campaign!
For now, we’re excited to show off the sketches of the front sides of our character body pillow sets! Zael and Mikkoukun have been working hard to carefully select poses fitting for each character, so check them out above! The backsides will be designed soon as well, and you can expect to see a preview of them in a future update!
PS – If you are eligible for a physical body pillow as part of your Kickstarter Pledge, we will be sending you the digital image sets of your chosen body pillow as a FREE GIFT once the art has been completed, otherwise these image sets will be launched and available on Mikkoukun’s Patreon!
That’s all for this development diary, but we’ll give everyone another detailed update next month! In the meantime, there’s a few other things we want to talk about!
Pledgemanager – Backer Addons Coming Soon!
We know many of our supporters have been wondering when they’d be receiving an update regarding their campaign addons, and we wanted to let everyone know that we are currently in the process of setting this up with Pledgemanager, a backer support company!
Once this setup is complete, Kickstarter backers will receive an email allowing them to login to Pledgemanager, and make their selections of addons, as well as update their shipping information if needed! Additionally, for those who are eligible for a digital copy of the BLits Library, you will be able to make your selection and receive the product then!
We expect this program to launch within the next few weeks, so please stay tuned for an email from Pledgemanager, as well as a post from us on Kickstarter, as soon as it becomes available!
New Jock Studio Website!
We’re also excited to announce that we’ve redesigned our Jock Studio webpage! Caz and Peach have been hard at work adding all of the new information from Kickstarter, and you can now view all of the unlocked information, as well as general game information, here on our website! Check it out at the link below:
Fan Popularity Poll
Finally, we have a little bit of news related to all BLits products and not just Jock Studio! We’ve been reached out to by several potential merch partners (which we will announce more about later!) since the Jock Studio Kickstarter Campaign, and are working to potentially provide some new and exciting merch to everyone!
As part of these initiatives, we’re going to be hosting a popularity poll featuring the main characters of Camp Buddy, Scoutmaster Season and Jock Studio! You can join the poll at the link below, and answer three short questions to let us know who your favorite character is!
https://forms.gle/SBtELWzrFK5h4Pz28
The poll will run from today until next Friday (9/15/2023) so be sure and answer it before then, Olympians! Thank you for your contributions!
Closing Note
That’s all for now, Olympians, but we’ll be back with another development update by next month! If you haven’t yet, please also check out our ongoing sale, and take advantage of your last chance to buy the Camp Buddy Physical Edition! You can see the full sale details below:
https://www.blitsgames.com/major-update-new-products-sale/
Finally, next month is our BLits Anniversary, so please stay tuned for exciting events and details about it coming soon!
Lots of love,
~BLits Games
When will the game release?
Please change the unity engine.You must knew what unity did.
Can’t believe we have to wait until 2025 but if it makes the game perfect, I don’t mind.
I constantly look for updates regarding this game because I’m so excited! Too bad I couldn’t back the Kickstarter because of financial struggles but once this game releases, I’ll be one of the first people to buy it! Can’t wait for the next updates! Lots of love to the BLits Team!!
Hi there! Thank you so much for the support. It really means a lot!
We hope to keep you all updated with a news post at least once a month. It’s really important for us to showcase the development and keep everyone excited!
Sorry to hear of your financial struggles! Hope things are getting better for you now! When Pledgemanager launches real real soon, it will be possible to place a late pledge, so please look forward to that!
Wishing you all the best for the future!
Hello! I love the direction the games are taking, but something still bothers me. The game has no translation! As for dubbing in other languages, we understand that it is difficult. But here in Brazil, for example, a large part of the community pirates games because they don’t know English. Investing in translating games into other languages nowadays is something very basic!
Hi there! Thanks for the feedback. We are continually looking at ways to make translations available and accessible to our multilingual fanbase however, we can make no promises or guarantees, especially on the launch of the game as the teams focus is building out the core mechanics and story.
Thank you so much for the support and we hope you keep enjoying the vision we have for Jock Studio!
Finaalllyyyy…..i’ve been waiting for this so i’m so glad for this update. Honestly for me, the first/previous demo was already so perfect. Everything from character sprite & expression to background scene and music also transition & hot scene was already such a huge improvement from both CB and CB:SM. I just wanna say congratulation for the amazing and wonderful job/work for BLits and Jockstudio crews.
A little input from my experience playing the demo, i don’t know if its just my laptop or because of the demo but i got some lag when playing the demo. Some lag like frozen scene after i clicked the screen to transition to a new scene or when the characters sprite transition to new pose/expression. These lags also happen especially after i fast forward the scene and in the hot scene filming part…its just so laggy and stuck even though other normal/regular scene works well. I thought its my laptop but my laptop (even though not a gaming laptop has 8GB RAM, Core-i3 with 2 core and 2GHz and hundred GBs of empty storage space and it always works well with otome/dating sim games before so maybe its the demo that (understandably) not perfect yet. But more or less its okay…i still very much enjoy the demo even with a little bit of lag.
Thank you for the beautiful work, please keep it up, and thank you sofu*c*king very much. Please stay healthy and happy.
Thank you so much for the kind words, and thank you for the feedback too!
The dev team is currently hard at work on creating a more optimized build of the demo (See part 2 of our announcement) which should hopefully resolve some if not all of your issues!
Thank you for your patience and we hope you keep enjoying what we have to offer!
Hello, guys!
Firsr of all, sending so much love from Brazil! I hope you are well and hope you say that way! ♡
Thank you for all that effort in making, already, Jock Studio so awesome! Your work is really amazing!
I just have a question and a wish, lol:
The question is:
Unfortunatelly I knew about all the pledge and ways to support the game/donate after it was done so I could not help with that. But I saw all the benefits and want to know if there will be a way to get the bonus feautures once the game is launched, like a deluxe version?
My wish:
As a Bryce’s fan, and I know you can’t give any spoilers, I really want him to be a top. I know he has a huge butt, but It’ll be really awesome if he is a top, to not waste all the experience he has with wrestling. It frustrates me to see so much potential betweem his legs and think he’ll not be able to use it! Lol!
Anyway, wishing you all the love and success in the world!
Hi there! Once Pledgemanager launches, it should be possible to place a late pledge so look forward to that!
We’ve heard a lot of feedback about versatile options and are constantly looking at ways to implement this into the 6 routes. The team have decided that full versatile options for each of the 6 routes are not possible, we may do something along the lines of one top scene and one bottom scene for each route but this is not something that has been decided yet.
Thank you for the well wishes and we hope you continue enjoying the vision of the project!
I love your dedication for the game! But it sucks that in kickstarter goals you didnt include multilanguage tier. That would be awesome to have game in many languages it would make game more accessible for more players. Maybe you will think about it, but for now you have to rely on fan translations. And thats my question. Can you make game easy to translate by fans. Camp Buddy was very friendly to translate, and because Jock Studio is being made in Unity, it makes harder to translate. I hope you will think about it. Thank you
Hi there! Thanks for the feedback. We are continually looking at ways to make translations available and accessible to our multilingual fanbase however, we can make no promises or guarantees, especially on the launch of the game as the teams focus is building out the core mechanics and story.
Hello,
Damn what does it look good already!
Excelent choices for the voices/music and the beauthyfull art of the game itself and the guys of the game<3
Excited for what will come and you guys will treat us with.
And above all, take youre time and make it something for the ages!!
Futhermore I have something else I wanne add.
Is there for the love interest gonna be a choice syteem like with the Taiga route from camp buddy with the top and bottom part? I personally found that a really good option<3.
If i see these new hotties I can’t wait how the romance will go, and hoping with it that we can decide wich way you wanne be with each love interest.
I think not just because one guy has a big body and big dick that he is presumed a top and vice versa for the what less big looking guys that they are presumed bottom.
Also it makes so that you can form the MC (Ace Anderson) into a more relatable version of yourself in a way, and that is in my opinion always nice/hot to experience.
I think that if you do that choice systeem like in Taiga route (or maby a diffrent twist to it) you would give a better playtime in general and make all youre fans even more excited about the freedom it creates.
Not trying to tell how you guys do youre job cause I am already in love with youre guys work and only wanne be helpfull with sharing a maby possible way to make these amazing games of you guys even more amazing!!
With much love and support,
A big fan <3
Hi there! Thank you so much! We are so happy to hear how excited you are! We will certainly do our best to live up to the expectations everyone has of us.
Thank you for your feedback as well! We’ve heard a lot of feedback on versatile options. Unfortunately, adding a similar system that Taiga had to all 6 persuables in Jock Studio is quite the undertaking and something the team has deemed unfeasible with our current timeline and workload. That said, we are looking at ways and options such that a persuable route may have select top and bottom scenes throughout their route such that a route would have something for everyone. We definitely understand that people want to relate to the main character and especially the persuables and we will definitely do our best to make that possible!
Finally an update I’ve been waiting for a month!!!
Be sure to follow us on https://twitter.com/blitsblgames
We are definitely aiming to have monthly updates to keep everyone informed of what is happening so be sure to keep checking back here and to follow us on social media for all the latest!